I am a 3D artist with one year of professional experience, specializing in physically accurate texturing, highpoly and low-poly modeling, and animation for production-ready assets. My technical expertise spans across industry-standard software, including Maya for animation workflows, Blender for procedural modeling and realtime rendering, and Substance Painter for PBR-based texture authoring and material creation. I have a deep understanding of UV mapping, baking, shader setup, and texture optimization for both real-time engines and offline renders. With a strong grasp of production pipelines and asset integration, I’m focused on delivering clean, efficient, and visually compelling assets. I am seeking opportunities where I can contribute to highquality 3D pipelines and continue refining my skills in visual storytelling and technical art.